@article {2685, title = {The Change in Fingertip Contact Area as a Novel Proprioceptive Cue}, journal = {Current Biology}, volume = {26}, year = {2016}, month = {05/2016}, pages = {1159{\textendash}1163}, abstract = {

Humans, many animals, and certain robotic hands have deformable fingertip pads. Deformable pads have the advantage of conforming to the objects that are being touched, ensuring a stable grasp for a large range of forces and shapes. Pad deformations change with finger displacements during touch. Pushing a finger against an external surface typically provokes an increase of the gross contact area, potentially providing a relative motion cue, a situation comparable to looming in vision. The rate of increase of the area of contact also depends on the compliance of the object. Because objects normally do not suddenly change compliance, participants may interpret an artificially induced variation in compliance, which coincides with a change in the gross contact area, as a change in finger displacement, and consequently they may misestimate their finger{\textquoteright}s position relative to the touched object. To test this, we asked participants to compare the perceived displacements of their finger while contacting an object varying pseudo-randomly in compliance from trial to trial. Results indicate a bias in the perception of finger displacement induced by the change in compliance, hence in contact area, indicating that participants interpreted the altered cutaneous input as a cue to proprioception. This situation highlights the capacity of the brain to take advantage of knowledge of the mechanical properties of the body and of the external environment.

}, keywords = {Haptics, Robotics}, doi = {10.1016/j.cub.2016.02.052}, url = {http://www.sciencedirect.com/science/article/pii/S0960982216301348}, author = {A. Moscatelli and M. Bianchi and A. Serio and A. Terekhov and V. Hayward and M. Ernst and A. Bicchi} } @article {2652, title = {Hand synergies: Integration of robotics and neuroscience for understanding the control of biological and artificial hands}, journal = {Physics of Life Reviews}, volume = {17}, year = {2016}, month = {07/2016}, pages = {1-23}, keywords = {Haptics, Robotics}, url = {http://www.sciencedirect.com/science/article/pii/S1571064516000269}, author = {M. Santello and M. Bianchi and M Gabiccini and E. Ricciardi and G. Salvietti and D Prattichizzo and M. Ernst and A. Moscatelli and H. Jorntell and A. Kappers and K. Kyriakopulos and A Albu-Schaeffer and C. Castellini and A. Bicchi} } @conference {2086, title = {A change in the fingertip contact area induces an illusory displacement of the finger}, booktitle = {Eurohaptics}, volume = {LNCS - Free Preview Haptics: Neuroscience, Devices, Modeling, and Applications}, year = {2014}, pages = {72 - 79}, publisher = {Springer-Verlag}, organization = {Springer-Verlag}, address = {Versailles, France), June 2014}, keywords = {Haptics, Robotics}, doi = {10.1007/978-3-662-44196-1_10}, author = {A. Moscatelli and M. Bianchi and A. Serio and Al Atassi, O. and S. Fani and A. Terekhov and V. Hayward and M. Ernst and A. Bicchi} } @article {HB08, title = {The Sense of Touch and its Rendering: Progresses in Haptics Research}, volume = {45/2008}, year = {2008}, publisher = {Springer}, address = {Berlin, Heidelberg}, abstract = {

Preface: It is no coincidence that in many languages, deeply involving emotions and feelings are described as "touching". Touch appears indeed to be the most direct, less intellectually mediated sense. As such, it should be a fundamental ingredient of any system aimed at providing compelling sensations of remote presence. Generation of high-definition haptic feedback will be crucially important for driving a sense of Presence in next generation immersive VR and teleoperation systems. The perspective in which this book is conceived is that of understanding and enabling an experience of presence not limited to "being there", but extended to "being in touch" with the virtual or remote surroundings. Despite of numerous technological advances in this field it appears that the development of fully immersive haptic displays cannot proceed by technological innovations alone but requires a deep understanding and utilization of the psychophysical mechanisms of human haptic perception. On one hand, technological innovations are needed to increase the richness and accuracy of physically generated haptic stimuli. The generation of a one-to-one copy of the real world seems, however, to be unfeasible due to the inherent complexity of the necessary devices and stringent physiological and mechanical constraints. On the other hand, advances in the understanding of the information processing of the multidimensional sense of touch contribute to overcome these fundamental technological constraints. Limitations of the human perceptual system can be exploited to provide a realistic haptic sensation without getting all the physical parameters completely right. Perceptual limitations already helped in the design of advanced visual and auditory displays. This book summarizes main results of the TOUCH-HapSys research project financially supported by the 5th Framework IST Programme of the European Union. It provides an important contribution towards a new generation of high-fidelity haptic display technologies. The uniqueness of this book is its interdisciplinary approach highlighting the field of haptic research from a neuropsychological as well as a technological point of view. It provides readers with recent advances in the study of human haptic (kinesthetic, tactile, temperature) and mul-timodal (visual, auditory, haptic) perception mechanisms and with innovations in the field of haptic display technology. It shows that both lines of research are intimately connected, not only because biological sciences inspire and enable technology improvement, but also because novel devices offer new facilities for the experimental testing of psychophysical hypotheses. This book is structured in two parts: A. Fundamental Psychophysical and Neuropsychological Research and B. Technology and Applications. Chapters in part A. concentrate on the study of the basic mechanisms of touch, involving neurophysiology, psychophysics, and functional mappings in the brain. In-depth study of the psychophysiology of the sense of touch establishes connections between haptic fundamental perception and virtual-reality oriented technology. Part B. addresses new technologies to significantly improve haptic and multimodal feedback systems. These include novel actuator designs, software solutions for haptic rendering, and applications. The two parts are not however separated, and the many connections and synergies between the two complementary domains of research are highlighted in the text. Finally the editors would like to thank all the authors for their valuable contributions to this book. The quality and freshness found in each chapter are due to the excellent work carried out by the authors.

}, keywords = {Haptics, Robotics}, editor = {A. Bicchi and M. Buss and M. Ernst and A. Peer} } @inbook {HB08-1, title = {The Sense of Touch and its Rendering: Progresses in Haptics Research}, series = {Springer Tracts in Advanced Robotics (STAR)}, volume = {45/2008}, year = {2008}, pages = {39 - 60}, publisher = {Springer}, organization = {Springer}, type = {Chapter}, chapter = {The Role of Tactile Flow in Processing Dynamic Haptic Stimuli}, address = {Berlin, Heidelberg}, abstract = {

Dynamic stimuli in visual and tactile sensory modalities share fundamental psychophysical features that can be explained by similar computational models. In vision, information about relative motion between objects and the observer are mainly processed by optic flow, which is a 2D field of velocities associated with variation of brightness patterns in the image plane. It provides important information about cues for region and boundary segmentation, shape recovery, and so on. For instance, radial patterns of optic flow are often used to estimate time before contact with an approaching object. We put forward the hypothesis that a similar behavior can be present in the tactile domain, in which an analogous paradigm to optic flow might exist. Moreover, as optic flow is also invoked to explain several visual illusions, including the well-known "barber-pole" effect and Ouchi

}, keywords = {Haptics, Robotics}, author = {E. P. Scilingo and N. Sgambelluri and A. Bicchi}, editor = {A. Bicchi and M. Buss and M. Ernst and A. Peer} } @inbook {HB08-2, title = {The Sense of Touch and its Rendering: Progresses in Haptics Research}, series = {Springer Tracts in Advanced Robotics (STAR)}, volume = {45/2008}, year = {2008}, pages = {155-178}, publisher = {Springer}, organization = {Springer}, type = {Chapter}, chapter = {Rheological Device}, address = {Berlin, Heidelberg}, abstract = {

In this work we investigate the possibility of mimicking haptic perception by using rheological materials. An analysis of the rheological behaviour of some "smart fluids", such as Electro-rheological Fluids (ERFs) and Magneto-rheological Fluids (MRFs), is provided to design new haptic interfaces capable of reproducing shape and compliance of some virtual objects. Some theoretical design considerations are discussed and supported by magnetic simulations implemented by means of a numerical code. Several prototypes were designed and realized through a progressive enhancement of performance up to a final 3D immersive device. Furthermore, to assess performance a set of psychophysical tests was carried out and experimental results in terms of softness and shape recognition are reported.

}, keywords = {Haptics, Robotics}, author = {N. Sgambelluri and E. P. Scilingo and R. Rizzo and A. Bicchi}, editor = {A. Bicchi and M. Buss and M. Ernst and A. Peer} }